![]() So instead of having a passive subject that is drawn into madness by circumstances that he/she cannot control, our purpose is to tell a story of a resolute woman, involved in a mystery, and a journey of discovery and acceptance. Not a pulp one, like Call of Cthulhu, but not a cosmic horror either. Lovecraft stories while at the same time giving it a different approach. We wanted to keep the essence of the classic H.P. That’s why many Lovecraftian games focus on horror.īut Call of the Sea is not a horror game. Precisely because this is Cosmicism or Cosmic Horror, the absolute defenselessness of the human being in the face of a horror that surpasses him. The plot is explained to them by letter, or it happens to a friend of theirs, or they are involved in a very tangential way. Most of the protagonists of Lovecraft novels are passive subjects and not active ones. The reality is that they are quite different from the game Call of Cthulhu. That being said, if Call of Cthulhu is most people’s starting point, it is a pretty great one.īut what kind of stories did H.P. It is entirely possible that many people who know the name of Cthulhu have no more knowledge of the stories of Lovecraft other than that provided by this more pulp version. ![]() The richness and freshness of the background of Call of Cthulhu made this setting popular in all types of media: comics, movies, video games, board games. In this game, players play a group of investigators who have to face creatures imagined by Lovecraft that ravage the fictional locations of New England. Much of this has to do with Sandy Petersen's tabletop role-playing game Call of Cthulhu (1981). In the popular imagination, when we hear about Lovecraftian, we can't help but think of investigators from the 1920s shooting their Thompson's at disgusting creatures with tentacles. Lovecraft stories, but it is not a horror game.
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